Standalone, faithful replication builds of published reference-game studies, built on
jspsych-multiplayer plugins. Ported out of that
repo's examples/ (which is meant for lightweight teaching demos, not study artifacts) so these can
live, version, and be piloted independently.
reference-game-hawkins.html— replicates Hawkins, Frank & Goodman (2020), Cognitive Science 44, e12845. Sequential condition: single target per trial, one click. Currently the paid-pilot build: 3 blocks × 12 tangrams = 36 trials, with Prolific exits, dropout handling and data saving. Runs on the local adapter or as a JATOS group study.hawkins.js— the Hawkins build's session logic (schedule, idle detection, exit routing, DataPipe and JATOS saving), kept out of the page sotests/can load it.scripts/vendor.mjs— fills the gitignoredvendor/with every script the Hawkins page loads, at pinned versions.scripts/make-jzip.mjspackages the page as a JATOS study archive.reference-game-cwg.html— replicates Clark & Wilkes-Gibbs (1986), Cognition 22:1–39. Full-board condition: all 12 tangrams as an ordered target, 6 trials.tangrams.js— shared canonical 12-tangram stimulus set and deterministic trial schedule builders (sequentialSchedule,fullBoardSchedule), seeded from the session id so each dyad gets its own order while both partners agree on it.assets/tangrams/— the 12 tangram PNGs, the exact set from hawkrobe/tangrams (Hawkins, Frank & Goodman 2020), themselves reproduced from Clark & Wilkes-Gibbs (1986).
reference-game-hawkins.html |
reference-game-cwg.html |
|
|---|---|---|
| Replicates | Hawkins, Frank & Goodman (2020) | Clark & Wilkes-Gibbs (1986) |
| Condition | Sequential — single target, one click | Full-board — all 12 tangrams as an ordered target |
| Schedule | 6 blocks × 12 = 72 trials (paid pilot: 3 blocks, 36 trials) | 6 trials, fresh full-board order each |
| Fidelity note | Near-exact, including Exp. 2's matcher-click gate (require_message_before_response: true) |
Text chat substitutes for the original spoken dialogue — the one deliberate deviation, noted in-file |
Both fix director/matcher for the whole game, reveal the target to the director only, and use unrestricted two-way chat — faithful to both papers and load-bearing for the reference-shortening effect both measure. Both were verified parameter-by-parameter against the papers and the original hawkrobe/tangrams experiment code, and play-tested two-tab at full schedule length.
round_timeoutis not from either paper. Both builds set one (60s Hawkins, 180s C&WG) purely so a disconnected or absent partner cannot hang the trial forever — neither original was timed. Rounds it ends are logged as a timeout (multiplayer_outcome: "timeout"in the Hawkins build,ended_by: "timeout"in C&WG) with a null assignment, so they're easy to exclude.
The proposed first paid Prolific run is now a shortened Hawkins-style multiplayer pilot, built from
the Hawkins fidelity work in PR #19 (hawkins-cued-fidelity) rather than from the older prototype
file in the C&WG infrastructure stack. The working design is 3 blocks x 12 tangrams = 36 rounds.
That is an intentional adaptation: the main goal of the first paid run is to prove the multiplayer
pipeline, including pairing, data saving, terminal routes, and participant handling. The
reference-shortening replication is still a scientific target, but the shortened pilot should not be
described as a full six-block Hawkins replication.
The C&WG paid-run stack remains valuable source material for infrastructure: centralized run configuration, Prolific identifiers, DataPipe egress, no-match routing, dropout handling, and tests should be ported to Hawkins rather than treating C&WG as the first launch target.
npm run vendor, with a jspsych-multiplayer checkout at../jspsych-multiplayer(or pass its path:node scripts/vendor.mjs <path>). This builds the multiplayer bundles at the commit pinned inscripts/vendor.mjsand downloads the pinned jsPsych preview build and plugins intovendor/.- Serve the repo over http (e.g.
npx http-server .) and open the page. It adds?mp_session=…to the URL. - Open that full URL in exactly one other tab. The two tabs pair, and roles are drawn at random.
npm test runs the tests. As a JATOS group study: npm run jzip, then import the .jzip with
JATOS's Import Study. The batch's Max active members must be 2; JATOS then pairs arrivals
from a single study link and the adapter seals each pair.
Still on the older multiplayer API and npm package pins, and not runnable until it is ported the way the Hawkins build was.
Not yet. READINESS.md is the full audit, written before jspsych-multiplayer
gained session IDs, group formation and rejoin detection, so parts of it are out of date. The Hawkins
build now has: pairing from one JATOS study link, per-dyad trial orders from the session's shared
randomness, dropout and idle detection with paid exits, reload detection, Prolific IDs and
completion routing, and saving to JATOS and/or DataPipe. Still open: completion codes and the
DataPipe ID are unset in CONFIG, the build has not been run on a real JATOS server, and the
multiplayer packages are unreleased (the build pins a jspsych-multiplayer commit and a jsPsych
preview build).