Skip to content
View lucas56098's full-sized avatar

Highlights

  • Pro

Organizations

@nelson-group

Block or report lucas56098

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
lucas56098/README.md

Welcome to my GitHub page!

I'm Lucas Schleuß, a PhD student under Volker Springel at the Max Planck Institute for Astrophysics specializing in computational galaxy formation. I am mainly interested in astrophysical hydrodynamics, computational geometry, high performance computing and GPU acceleration. I did my Master under Dylan Nelson in Heidelberg writing a GPU-native moving mesh hydrodynamics code for exascale astrophysical applications. Previously I also worked on AREPO's moment-based radiative transfer module, Voronoi mesh generation algorithms and various finite volume and discontinuous Galerkin hydrodynamics schemes.

Feel free to take a look at my projects or reach out if you'd like to connect.

Pinned Loading

  1. ProteusGPU ProteusGPU Public

    Work in progress: A GPU accelerated moving mesh hydrodynamics code optimized for NVIDIA's GH200 superchips.

    Cuda 7 1

  2. openmpFV openmpFV Public

    A multithreaded second order accurate finite volume hydrodynamics solver on static meshes.

    C++ 2

  3. hydro_bsc_project hydro_bsc_project Public

    2D hydrodynamics on Cartesian and Voronoi meshes using finite volume and discontinuous Galerkin methods. Includes second-order FV MUSCL solver for shallow water and Euler equations and discontinous…

    C++ 4 1

  4. voronoi_mesh_project voronoi_mesh_project Public

    Small C++ project to generate a voronoi mesh using a naive halfplane intersection and point insertion algorithm. Optional also some visualisaition and benchmarking tools are available.

    C++ 2 1