Skip to content

Clarify WebGL 2 floating-point texture format renderability - #45652

Open
BHUVANSH855 wants to merge 1 commit into
mdn:mainfrom
BHUVANSH855:fix-42269
Open

BHUVANSH855 wants to merge 1 commit into
mdn:mainfrom
BHUVANSH855:fix-42269

Conversation

@BHUVANSH855

Copy link
Copy Markdown
Contributor

Summary

  • Clarify that the Color renderable column in texImage2D() describes WebGL 2 core support.
  • Document the additional floating-point renderability provided by EXT_color_buffer_float and EXT_color_buffer_half_float.
  • Clarify that OES_texture_float functionality for floating-point textures is core in WebGL 2, while floating-point color buffers require the appropriate extension.

Fixes #42269

@github-actions github-actions Bot added Content:WebAPI Web API docs size/s [PR only] 6-50 LoC changed labels Sep 12, 2026
@github-actions

Copy link
Copy Markdown
Contributor

@BHUVANSH855
BHUVANSH855 marked this pull request as ready for review September 14, 2026 22:15
@BHUVANSH855
BHUVANSH855 requested a review from a team as a code owner September 14, 2026 22:15
@BHUVANSH855
BHUVANSH855 requested review from sideshowbarker and removed request for a team September 14, 2026 22:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Content:WebAPI Web API docs size/s [PR only] 6-50 LoC changed

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Clarify the information about available texture format and its properties in WebGL 2 context

2 participants