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Adds internal/interaction-harness (@astryxdesign/interaction-harness) and playwright.interaction.config.ts: phone-sized touch projects in Chromium and WebKit for *.interaction.browser.spec.ts specs. Touch scripts are data (tap, drag with hold and rest, flick with an exact release velocity and velocity profiles, hold-then-drag, pinch, rotate, any path, a second finger mid-gesture), played as real engine input: CDP Input.dispatchTouchEvent with scripted timestamps in Chromium, WebKit's own input command in WebKit. The harness's self-test proves the timestamps, a native fling and multi-touch delivery; a pr-interaction CI job runs the proofs against each PR's Storybook build, and a container script runs the WebKit project where host libraries are missing.
Springs, scroll physics, timing curves, navigation values and gesture thresholds for the touch presentations of core components, each with its source (Apple documentation, a WWDC session, WebKit's UIKit-matched source, or a measurement of UIKit on the iOS 26.2 simulator) or labelled a guess with its measurement task. A test enforces the source rules on every domain file, in their JSDoc and typed forms, and checks the list of simulator measurements still owed.
Pure functions for the touch presentations: a closed-form damped spring with every Apple parameterization and Core Animation's settling duration, a spring chasing a moving target, UIScrollView's coast, rubber band and release projection. Tests hold them to an RK4 integration, WebKit's spring solver, the WWDC conversion equations and values read from UIKit, and play the constants table through them.
…rena An internal gesture system for touch presentations, not exported from the package. GestureRecognizer carries UIKit's states and allowed transitions, discrete and continuous recognizers, require-to-fail, simultaneous recognition on request, shouldBegin and shouldReceiveTouch, cancelsTouchesInView and the touch delays. GestureArena settles each touch sequence without the DOM: participants, resolution order, claims, delivery to the view, click dispositions (allow, suppress, defer and replay) and timers as deadlines on the event clock. Its rules are tested with scripted recognizers, independent of any real one.
…sholds Tap recognizes at the lift within 45 pt of movement, taps 0.35 s and 45 pt apart, and a 1.5 s hold; long press begins at exactly touch-down + 0.5 s on the event clock within 10 pt, even when the main thread was blocked, and a zero duration begins on the touch itself. The arena tests with these real recognizers cover tap against double tap, delegate requirements, deferred clicks and cancellation.
Touch behaviours key on a coarse primary pointer, layout behaviours on a compact viewport, and presentations that need both (a sheet in place of a popover) ask for both. utils/touchPresentation.ts holds the three queries, SSR-safe hooks (useTouchPresentation; useMotionPresentation for components with no interaction to infer from: UIKit motion under a finger, theme tokens under a mouse) and a one-moment read. Styles write the same queries as StyleX media keys, and a test keeps core's compact-touch keys spelled as the shared query. A compact viewport is narrower than 744 px or shorter than 500 px, the closest a size gets to UIKit's compact size class: an iPad mini in portrait keeps the anchored popover and a phone in landscape gets the sheet; a Max-size iPhone in landscape is the known miss. The adaptive popover-or- sheet presentation reads the shared query; its docs, stories and tests follow.
A file that reads only defineConsts values from a .stylex.ts module lost
that import under the legacy {stylexOptions} form Storybook uses: the
babel wrapper's StyleX instance ran without treeshakeCompensation (the
unplugin applies its Vite default only to its own instance, which runs
after the wrapper), so once stylex.create was compiled the TypeScript
transform dropped the import and the defining module never reached the
build. A constant used as a media-query key failed the build with
"Invalid empty selector"; one used as a value shipped as a custom
property nothing declares. The wrapper now gets treeshakeCompensation by
default.
The layer split also substituted constants only within each layer, so a
constant defined on the library side and read on the product side stayed
a placeholder in either form; every layer now sees every constant.
A production build now warns, naming the variable and the rule that reads
it, when the StyleX stylesheet reads a generated custom property nothing
declares; undefinedVariables: 'error' fails the build instead, and this
repo's Storybook and Sandbox configs set it so CI catches the next case.
Pure functions for the touch presentations: a closed-form damped spring with every Apple parameterization and Core Animation's settling duration, a spring chasing a moving target, UIScrollView's coast, rubber band and release projection. Tests hold them to an RK4 integration, WebKit's spring solver, the WWDC conversion equations and values read from UIKit, and play the constants table through them.
createAnimator plays springs and UIScrollView coasts as Web Animations keyframes on translate, rotate, scale and opacity, on one explicit clock, so they keep running while JavaScript is busy. Presentation values and velocities come from the curves, so a finger can catch any animation and a new target keeps the velocity; the end state is committed inline and held by the keyframes through a main-thread block, and a finished animation retires when its own time reaches the curve's end, so a sampler can pause it; Reduce Motion substitutes UIKit's cross-fade.
… Chromium The Chromium driver sent a lift of one finger of several as a touchMove listing the fingers still down, assuming CDP releases a point a move omits. It does not: the lifted finger stayed down. A touchEnd that lists the lifting fingers releases exactly those while the others keep moving, so the driver sends that, and a self-test lifts one of two fingers and checks the release, the other finger's moves and the touchend's remaining touches. Playwright's WebKit sends that touchend with no remaining touches, which iOS never does. The harness does not work around it: drivers expose partialLifts, and PARTIAL_LIFT_SKIP is the reason a proof cites when it skips; the README lists it with the other engine limits.
Pause every Web Animation, seek it to a time and read the presented transform and opacity, then compare the curve with oracles that share no code with the motion under test: cubic-bezier, the SwiftUI spring (response, dampingFraction, initial velocity), UIScrollView deceleration and UIKit's rubber band. Storyboards photograph seeked animations at t = 0, 16.7, 33.3 ... ms or each step of a scripted touch, and write a PNG contact sheet plus the JSON trace a spec asserts, under the gitignored test-results/interaction-evidence. A timer gate holds a component's own timers while a filmstrip is taken. pnpm storyboards runs the tagged tests.
…sented values An animation that keeps its end value in a run of identical final keyframes (held so a later interruption can read it) reported its whole duration as the curve: storyboards filmed the hold, waitForAnimation's interval reached past the landing, and waitForRest, which also required every animation to leave the running state and read only transform, timed out. The curve now ends where that run starts (HeldAnimation.curveEndMs, waitForAnimation's to, the default storyboard times), and rest is no animation pending or before its curve's end plus the presented transform, translate, rotate, scale and opacity (and ::backdrop opacity) still for 3 frames, whatever the playState. sampleCurve composes translate, rotate and scale with transform, so curves of the individual properties are sampled.
Timestamped composited frames (Chromium's screencast and WebKit's own), a marker the frames can find, and the busy-main-thread proof: block the page's main thread mid-flight and show the element still moving every frame, with a requestAnimationFrame animation that freezes as the negative control. Chromium trace counts of Layout, Paint and style work inside an animation window, and long tasks. The exemplar spec proves the BottomSheet drag to a detent with all of it: the drag follows the finger, a flick dismisses, the settle matches its timing function, keeps advancing through a blocked main thread in Chromium and WebKit, does no Layout or Paint, and gets a drag and settle storyboard.
…ed machine The proof asserted a stall under 40 ms and near-exact frame counts, so a dropped screencast frame or two on a loaded runner failed it, and frames delivered out of order read as the element stepping backwards. busyWindowProof now returns a verdict that tolerates what load does to a screencast and nothing a frozen animation does: a median frame interval of at most 20 ms, no stall longer than three screencast intervals, and at least 90% of the window's whole frame intervals presenting a new position (one miss always allowed), with the raw numbers in a summary. Screencast frames are sorted by presentation time, the cadence comes from the frames around the window, and blockMainThread can block from inside the page in the frame an animation has run, so a short settle is still judged at length on a busy machine. The exemplar judges its settle until it is within 2 px of rest, since the screencast rounds to whole pixels. A unit test covers the limits; the rAF negative control still fails every criterion.
The pan begins past 10 pt on either axis and leaves that travel out of its translation, as UIPanGestureRecognizer does; axis and one-way directions with axisRatio, axis lock, finger changes without jumps, scrollEdge, and an opt-in non-UIKit scrollHandoff. VelocityTracker defaults to UIKit's filter (0.2 x the newest event's velocity + 0.8 x the previous one's), which reproduces every value UIKit reported on recorded streams.
…zers The rest of UIKit's recognizer set on the gesture system: swipe recognized during the motion, pinch measured from the starting span moved by its hysteresis, unwrapped rotation, edge pans resolved against the writing direction that fail at touch-down outside their band, and hover for mice and hovering pens.
The touch-action an element gets from its recognizers (pinch-zoom stays unless a pinch or rotation recognizer is attached), what the scrollers under a touch could still do along the scroll chain, and UIKit's haptic feedback kinds on the web: navigator.vibrate where it exists, the switch tap haptic in iOS Safari.
…s takeover One host per document routes fingers (touch events, paired with their pointer events), mice and pens to the recognizers on the hit path. A recognizer that owns a touch cancels its touchmove through a non-passive listener; pointercancel, an uncancelable move or a scroll mean the browser took the touch; a claimed touch's touchend is cancelled and its click swallowed, a deferred click replayed when its recognizer fails. pointerIdOf names the pointer behind a tracked contact, so a held finger can be handed to code that follows pointers.
… and hooks PressTracker applies UIControl's events and its 70 pt tracking margin, the content-touch delay inside scrollers, the quick-tap flash and the scroll brake, with two profiles: control (UIButton) and cell (a row: delayed highlight everywhere, cancelled past the pan hysteresis, no flash). paintPress is the one writer of data-astryx-press and never clobbers a held row. installPressAttribute paints every marked surface with one tracker per touch, picks the profile from the marker's value and releases on its clock. useGestureRecognizer attaches a recognizer with a stable identity and no render per move.
The same touch scripts run in Chromium (CDP touches with timestamps) and WebKit (its own touch input): touch-action per element, claims over a scroller, no ghost click, scroll edge, pinch on its element only, a second finger, and a long press at exactly 500 ms under a blocked main thread. The README documents the system for component authors.
…tarts at the commit
play() bakes curves given as value and velocity functions of time (a spring
chasing a moving target, a fitted UIKit curve) like a spring.
createAnimator(dialog, {pseudoElement: '::backdrop'}) drives a
pseudo-element: a static filling animation holds its end value.
animatorFor(element) shares one animator per element, so callers animating
different axes compose in one translate track; atRest() waits out every
curve on its properties, and rebase() moves them by a layout shift keeping
their springs. A call from rest gets no start time, so the browser starts it
at its commit, as Core Animation does, and handle.started reports that
start. Every animation and set() promotes its channels to a compositing
layer in the same task (will-change, or a host custom property for a
pseudo-element) until 500 ms after the last motion: Mobile Safari only runs
a script-started curve through a block on an element that already has a
layer. Under Reduce Motion the substituted cross-fade can follow a
presentation's own spring, and crossfadeAs gives a slide that changes no
opacity its direction. The header lists the iOS Safari limits measured on
the simulator.
…eraction harness useAnimator wraps the animator for React without re-rendering per frame. Browser proofs on the interaction harness, in Chromium and WebKit on the phone profile: a spring keeps advancing on every screencast frame through a 1 s main-thread block and every frame sits on its analytic curve; a spring ending inside the block keeps its end state; no Layout or Paint runs while it animates; the engine plays the curve when seeked; a finished animation leaves within a frame or two of the curve's end; a dialog's ::backdrop follows the curve.
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addTouchGate(gate) holds a gated target's touches away from every participant (a presentation running in a layer); it returns the release. A second finger landing anywhere cancels a pan limited to one finger and gives its touch back to the browser, so the two fingers pinch (WCAG 1.4.4) instead of the row sliding until the browser cancels it.
TouchConsumer.keepsTouch(): once a press tracker's press is delivered (highlighted), the host cancels that finger's moves, so the browser's pan can't take or cancel a held control (UIKit's touchesShouldCancel(in:) is false for a tracking control). A move before delivery still scrolls. From C04's measurement on Android's NumberInput steppers.
Only a continuous-tracking control created with keepsTouch: true (a held stepper) gets the blocking touchmove listener; plain buttons, links, cards and list cells keep passive listeners, so a scroll starting on them never waits on the main thread. A test checks that a plain Button and an Item cell register no blocking touchmove listener.
…laimed spec:AST-094 FR10: a second finger must not cancel or redirect a drag a recognizer has claimed, and page pinch-zoom stays the browser's whenever no drag is claimed. The host's second-finger rule cancelled every one-finger touch pan, claimed ones included, and released the touches' claims even where another recognizer still held them. It now fails only a pan that is still possible and has claimed nothing (no claim, no early claim), so the two fingers stay the browser's pinch, and it releases no claim. A claimed drag keeps its finger, as a UIKit pan ignores touches beyond its maximum. The arena's releaseClaims, whose only caller this was, goes.
…touchmove attachConsumer's detach cleared the consumer and ran cleanup, which returns early while the element keeps recognizers, so the non-passive touchmove a keepsTouch tracker needed stayed on the element and every later scroll starting there waited on the main thread. The detach now refreshes the element's listeners first, as a recognizer's detach does.
…ts it UIKit (iOS 26.2) keeps a row tapped to push selected while the pushed screen covers it and deselects it when the pop starts (0.35 s linear, inside the transition); an interactive pop scrubs it and a cancel selects it again. holdSelection(target) (core utils) holds the list row under an activation under any finger (readTouchPresentation().isTouch: one touch model, iOS and Android alike) and returns the handle a navigation drives on its own clock; with a mouse it is null, and the press releases at the lift as before. The hold paints on the press layer (data-astryx-press="held", promoted through the motion animator's will-change variable) and hides the dividers around the row until the deselect's first frame (data-astryx-deselecting), and again on a cancel. The touch press controller leaves states it did not write alone. Item and TreeList rows carry data-astryx-pressable="cell" (CELL_PRESS_PROFILE and cellPressableProps live with the press controller in pressFeedback.ts, so a row never imports the hold). The hold's focus() returns focus to the row's control (in a tree, its treeitem, the tree's roving Tab stop) through core's focusForLastInput, so a finger's pop lands with no keyboard ring (UIKit draws none) and a keyboard's shows it; Item and TreeList rows start the shared input-modality tracking for it. Its timing types are self-contained (HoldSpring, HoldCurve). The dividers come back in the deselect's first frame rather than fading with it (borders have no compositor-only fade), noted in the list table. The story's slider follows a slow pop, so a finger takes it over from the value on screen. Under reduced motion every deselect takes the animator's own Reduced Motion policy (no 'keep'). The list table registers its motion roles: the deselect's clock and curve (list.deselect.navigationPopMs, list.deselect.navigationPopCurve) are read under the row's theme with resolveMotion when a deselect starts. The cell highlight's release stays out of the roles: its clock is the press model's (timing.press.highlightOutMs) and the press layer's stylesheet reads both values at build time. `astryx docs motion` lists the new roles. A deselect from rest starts when the browser commits it: `startTime` pins it to a transition's clock only when the caller passes one, so a busy first frame delays the deselect instead of skipping into it. The list table is plain data with an idempotent registerListTable() beside it, which the list's touch modules (here holdSelection) call before their first motion, so a page that never animates a list ships no list roles.
On iOS 26.2 a table row is 52 pt at the default text size (the .default, .value1 and .value2 styles) and 62 pt with a subtitle, and the Human Interface Guidelines put iOS controls at 44 pt; a List row under a finger was 40 px, 60 px with a description, and 33 px in compact density. Under any finger (@media (pointer: coarse), the resolver's touch query; one touch model, iOS and Android alike), ListItem now has a minimum height of 52 px, 62 px with a description, 44 px in compact density, read from the UIKit constants table (list.metrics) through a build-time mirror; a theme's min-height on list-item still wins. Lists with markers are running text and keep their rows. Mouse and trackpad lists keep today's heights.
…does A UIKit outline list (iOS 26.2) slides a row's children out from under it as one block inside a clip that grows with them, moves the rows below with them, and turns the disclosure chevron 90°, all on one critically damped spring (response 0.25 s), with no fade; collapse runs it back. Under any finger (useTouchPresentation: one touch model, iOS and Android alike) a TreeList row now does the same on the compositor: the group clips its own box for the motion, its children translate from the group's height above it, every row after the group translates with them, and the chevron turns by an additive rotate over its final transform, all played by the motion foundation's animator and retargeted from the value on screen. A collapse keeps the children rendered, inert and skipped by the arrow keys, until they have slid away. TreeList renders a row's children lazily for that. Elsewhere (Android's own list motion, a mouse) the children come and go in one frame as before, and the chevron keeps the theme's transition. The outline spring and the table update spring are motion roles (list.update.outlineSpring, list.update.tableSpring): the animator plays them as the tree's theme sets them, and `astryx docs motion` lists them.
The expansion moved the rows below the group inside the tree, but page content below the tree still moved by layout: it jumped down at an expand and up at the end of a collapse. It now moves on the same spring as the rows (utils/rowMotion.ts contentBelow: in-flow content after the tree, up to its scroll container, that sits below it; positioned and sticky elements and anything another owner already translates or animates are left to layout). A transient individual translate, cleared at rest, under any finger like the expansion itself (one touch model; a mouse moves nothing). followingContent="stays" keeps it still for apps that manage that area. Row motions go through the motion foundation's shared per-element animatorFor (utils/rowMotion.ts plays every spring there, with no local animator), and the chevron's turn reads its direction with isRtlElement. Each element moves by what the group's layout moves it (layoutShifts: one read with the group laid out, one without), so content layout leaves in place (a footer pinned at the bottom of its column, a page-level container) does not move. Each element releases its translate when its own spring arrives, and the hook's unmount stops every element it moved at rest (stopRow), so a tree removed mid-collapse leaves nothing translated; the effect names that external system (architecture:react-component-runtime INV3). The expansion keys on a coarse primary pointer (useTouchPresentation), iOS and Android alike; a mouse keeps the one-frame expand. The chevron's theme transition is off under a finger, where the spring turns it.
…es updates A UIKit table (iOS 26.2) animates insert, delete, move and reload and batch updates on one critically damped spring (response 0.3 s): after a delete the rows below start where they were and slide up into the gap; after a swipe-to-delete the swiped row is already off screen and only the rows below move. useListUpdateMotion (core/utils) reads each row's layout position once per commit, puts a moved row back with an inverse translate in the same frame and springs it home on list.update.tableSpring, and fades new rows in on the same spring; a removed row leaves with its commit and nothing is written on it. A layout shift never changes a running motion's curve: a row still moving keeps its spring, so a reorder's drop settles on its own. Page content below the list moves by the list's change in height (followingContent="stays" keeps it still). It skips a list a reorder session owns (data-astryx-reordering). List turns it on with hasAnimatedChanges, under any finger (useTouchPresentation: one touch model, iOS and Android alike); with a mouse nothing moves. rowMotion gains animateRow and motionOf's spring, so other components' row motions are recorded.
…orFor utils/rowMotion.ts drops its own per-element animator registry and drives every row through animatorFor (one animator per element for all its motions), so a swipe's x and a FLIP's y compose on one translate channel. A layout shift rebases a moving property (animator.rebase: same spring, velocity and target) and springs a resting one home on the caller's spring; motions from rest leave the start to the browser's commit. Only identity inline values are cleared at rest.
… and a row crossing others rides above them Rows have no background, so in an update two labels could show through each other where a UIKit cell, opaque, hides one: a new row faded in on top of the row still sliding out of its band, and a reordered row's label crossed the labels of the rows it passed. A new row now shows nothing until every row sliding across its band has carried its label half a row past the new row's, then fades in on the table spring's clock, arriving with the rows around it. A row sliding across rows that move the other way (the less common way, up on a tie) carries data-astryx-travelling for its slide: ListItem paints it above the others with the surface color behind it (a layer under the press layer, so its divider and its press stay visible); a selected row keeps its own fill. rowMotion gains playRow, which plays a recorded closed-form curve on a row's shared animator; the fade's spring resolves under the list's theme. The new row's fade starts from rest with the slides it is timed against, at the browser's commit, so a busy frame cannot put it ahead of them.
…ts edge A removed row left with its commit: in one frame it was gone (a swiped row with its red action showing), leaving an empty slot the rows below then slid into. UIKit (iOS 26.2, deleteRows after a destructive swipe) collapses the deleted cell instead: its height, content, separator and action shrink to 0 from the bottom on the same critically damped spring as the following rows, the next row's top always on its bottom edge. On the commit that removes a row, the detached row comes back for its exit inside a ghost (data-astryx-leaving, inert, aria-hidden): a clipping box at its old place spanning the list's content box, placed before the row that followed it. The box translates up by the row's height while the row inside translates down by as much, so the content stays put and the clip closes, compositor only; a ghost below another removed row also rides up with it. All of them start at the browser's commit, like the slides from rest, so the edges meet on every frame; the ghost goes once its motion rests. The rows a commit compares never include a ghost.
…ntent layout moved Review notes: with hasAnimatedChanges off (or under a mouse), every List still read each row's layout on every commit; and the content below a list moved by the list's change in height whether or not layout moved it, so a footer held at the bottom of its column, or a container at the page's top level, jumped and slid back. With motion off the hook now reads nothing and observes nothing; the first commit after it turns on only records. Each commit records the layout tops of the content below with the rows, and the next one moves each piece by what layout moved it, leaving content layout did not move in place. The docs note that the moving content's translate is the containing block of any position: fixed element inside it for the length of the motion.
design:reduced-motion DR1/DR2: row motions no longer pin reducedMotion 'keep' (rowMotion's animateRow, springHome, springTo and playRow); every one takes the animator's own Reduced Motion handling. Under reduced motion with a finger nothing travels: a removed row fades out where it is (the ghost and its row as exits), a new row fades in where it lands, and the rows that move and the content below cross-fade into place. A browser test holds every animation a removal, an insert and a reorder start and checks the record's limits: opacity only, curves ending within 200 ms.
A removed row whose parts ran a Web Animation (a swipe's travel, on the compositor) collapsed showing its resting state: React detaches the row, which drops its animations, and the collapse re-inserts it, so a swiped row reappeared unswiped for the length of the collapse. A ListItem leaving a list with hasAnimatedChanges now writes what its running animations present inline as it unmounts, while it is still in the document (keepPresentation: commitStyles on the row and its parts), and the ghost cancels whatever animations the row still carries. The ListItem effect names that external system (INV3). The copy leaves when its collapse settles (its handle's finished), and at once, its motion stopped, when the motion stops owning the list (hasAnimatedChanges off, a mouse, an unmount): no timer bounds it. On the table spring it is gone within a second (architecture:component-style-authoring INV7).
The UIKit constants table gains motion/uikit/reorder.ts: the reorder control's claim (the content-touch delay, the pan hysteresis), the slide spring and its shortening while autoscrolling, the drop's distance-scaled spring, and the autoscroll's 20 ms tick and steps by edge depth. The slide spring is a motion role a theme may retune, registered by the table's own registerReorderTable() (the table itself is plain data; the List reorder's touch layer registers it before its first motion). List/reorderModel.ts applies them: the proposed slot (a row changes places once the dragged row's centre passes its far edge less the dragged row's height, never before its near edge, so a tall row does not start past a short neighbour), the displaced rows' offsets, the slot's place, the springs, the autoscroll step and the clamp (the centre on a scroll edge, the row's edges on the list's own ends). Its tests replay the measured drag.
…der the List reorder # Conflicts: # packages/core/src/utils/pressFeedback.ts
List takes onReorder(fromIndex, toIndex): each row gets a trailing reorder handle, and ListItem's isReorderDisabled keeps a row in place (its end content kept in line with the other rows'). A finger held still on a handle for the scroll view's content-touch delay picks the row up (a flick on it scrolls; two fingers are a pinch); the row follows the finger one to one, opaque, the rows it passes slide out of its way on the table spring, the page autoscrolls by whole points on a 20 ms clock near the edges, and the drop springs from rest into its slot on a spring scaled by the distance left. A dragged row stays inside its list. The motion is the same on every touch screen (a coarse pointer); a mouse drags at once and rows take their places without motion. The slide spring is read through its motion role (resolveMotion), once per drag. The handle's keys move the row, with Space and Escape to pick it up and put it back; on a touch screen a key move slides its rows. Every move is announced once the new order renders, and a declined one as kept. A focused handle shows one whole ring, and the handle fits a compact row. What runs only on a touch screen (the hold that claims a finger, the slides' spring under the list's theme and the springs) is ListReorderTouch.ts, imported by the reorder session alone; it registers the reorder table's motion role before its first motion, so a mouse registers nothing. The gesture host owns the document's touch listeners: the hold claims only a lone finger (fingersDown) and asks the host to lock text selection under the held finger (preventsTextSelection), so the handle keeps no selection or callout styles of its own and a mouse keeps the page's selection. The autoscroll runs on the shared edge autoscroll timer (utils/edgeAutoscroll.ts) on UIKit's 20 ms clock. The values are in the UIKit constants table (motion/uikit/reorder.ts), measured on iOS 26.2.
Activating a reorderable List's handle without a drag (a tap, a click, a
screen reader's double tap) opens Move up, Move down, Move to top and Move
to bottom, each offered only when it moves the row, through the same moves
as the handle's keys: a row can be reordered with a single pointer and no
drag (WCAG 2.2 SC 2.5.7). A press that dragged the row opens nothing. The
menu is a DropdownMenu anchored over the handle, mounted only while it is
open (a mounted menu would lay out with every move of a dragged handle).
ListItem's new reorderLabel names the handle of a row whose label is not
plain text ("Reorder {reorderLabel}"); without it such a handle is named
after the row's place.
…rimental reorder subpath
…t ListItems The List experimental subpath (List/experimental in the core package's exports) carries core List's reorder session for a list whose rows hold their own content: useListReorder, ListReorderContext, ListReorderHandle and LIST_REORDER_FIXED_ROW_ATTRIBUTE. A row is any direct child of the list, whatever its tag, with its handle anywhere inside it; the handle takes a whole accessible name of its own. It follows spec:AST-017's experimental boundary: never re-exported from the package root or the List subpath, every exposed declaration (the session's controller and types included) marked experimental, and a stability: 'experimental' hook doc.
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Depends on #8337 (and its predecessors); review the last commit.
On hold for a route decision. cixzhang's ruling on #8076 rules out module-level experimental subpaths and new public surface without a spec decision. This PR waits on the open question of how Lab reaches core's touch code (#8076 (comment)): (a) Lab's touch layers move into core, and this PR closes with ListInput's reorder moving too; or (b) one spec'd public entry, which these exports fold into.
User need
Lab inputs whose rows are records of fields, like
ListInput, need coreList's reorder, but their rows cannot beListItems. Without a shared session each keeps its own drag.Problem and solution fit
@astryxdesign/core/List/experimentalexports coreList's reorder session for rows that hold their own content:useListReorder(listRef, onReorder, hintId): the session for a list whose direct children, of any tag, are the rows;ListReorderContext: hands it to the rows;ListReorderHandle: the handle anywhere in each row, named after it or byaria-label;isDisabledkeeps it focusable but inert;LIST_REORDER_FIXED_ROW_ATTRIBUTE: marks a row that keeps its place.It is the session
Listruns foronReorder: the same hold, slides, autoscroll, drop, mouse, keys and moves menu. Every exposed declaration, the session's controller and types included, is marked@experimental.Current specification
spec:AST-017FR21 and FR22 (current): experimental hooks use the owning component's/experimentalsubpath and are never re-exported, declarations carry@experimental, and docs carrystability: 'experimental'.spec:AST-094(draft) through #8139.Public delta and caller burden
One new experimental subpath with four exports; nothing added to the package root or the List subpath.
[experimental]changeset.Design and alternatives
Owner decisions, proposed; pending owner review:
ListItems.List.onReorderis stable is decided in feat(core): createReorderable makes List rows reorderable the way an iOS table does #8139; this subpath is unaffected.Evidence
experimental.test.tsx: the four exports;./List/experimentalin the exports map and absent from the root, theListsubpath, hooks and utils. A list of<li>rows with inputs reorders through the subpath: the handle is named and described, a fixed row has no handle and bounds the others, and an arrow-key move keeps focus. A list of<div>rows with the handle deep inside each moves too.Scope
Testing
pnpm exec vitest run packages/core/src/List: 5 files, 125 tests passed.pnpm exec vitest run --project node packages/cli/test/experimental-isolation.test.mjs: 34 passed. Search and the docsite route lock are unchanged: experimental hook docs stay out of both, as feat(core): the internal touch foundation: press tracking and the animator #8076 ships.pnpm -F @astryxdesign/core typecheck,node scripts/sync-exports.js --check, ESLint and Prettier on the touched sources,pnpm check:changesets,pnpm check:repo.Stack (merge in this order): … → #8138 → #8139 → #8337 → this → the ListInput reorder.