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openOMSI-org
openOMSI
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More items
Comfortable display density
Compact display density
Content test in Settings, save slots, combined [visible], rain, water, wet grass, tinted glass, road paint, lamps, wheel return
#2768
·
turbo-devv
opened
Oct 16, 2026
Collaborator
·
·
3
Navigator: a map's package names its places: icons, names, regions, the street and the municipality under the bus
#2763
·
lmonteirotech
opened
Oct 15, 2026
Contributor
·
3 tasks done
·
·
4
Add Serbian Latin translations
#2761
·
kizule
opened
Oct 15, 2026
·
3 of 5 tasks
·
·
2
fix: the bus preview is lit by a fixed midday light before a plain grey backdrop
#2759
·
ThiBot77
opened
Oct 15, 2026
Contributor
·
4 of 5 tasks
·
·
2
Add new O-Bucks wallet functionality and UI
#2753
·
becabdev
opened
Oct 15, 2026
Contributor
·
5 tasks done
·
·
3
Fix bus previews ignoring the player's graphics settings
#2732
·
isaacsa2
opened
Oct 15, 2026
Contributor
·
4 of 5 tasks
·
·
1
Tools for the players' buses: Docker server, map pack, load bots, end-to-end script
#2668
·
fsalexandre
opened
Oct 15, 2026
·
·
10
Players' buses drawn as their drivers have them: fetched by content, a box while they come
#2667
·
fsalexandre
opened
Oct 15, 2026
·
·
10
Players' buses by their content: identity, the server's store and the upload
#2564
·
fsalexandre
opened
Oct 14, 2026
·
·
13
Map: the open city map moves with the arrow keys or WASD, zooms with + and -, and Home or C goes back to the bus
#2517
·
atzock
opened
Oct 13, 2026
Contributor
·
3 tasks done
·
·
2
Fleet numbers keep their leading space and the plate font draws its space glyph; a free registration shows the list's plate for its number
#2516
·
icacar98-dot
opened
Oct 13, 2026
Contributor
·
3 tasks done
·
·
3
LAN: the pictures a player's scripts draw on their bus's displays go to the others as drawn
#2514
·
icacar98-dot
opened
Oct 13, 2026
Contributor
·
3 tasks done
·
·
2
openomsi-xconv: DirectX .x meshes to OMSI .o3d, many files at once, as OMSI's own converter does it
#2505
·
icacar98-dot
opened
Oct 13, 2026
Contributor
·
3 tasks done
·
·
1
SimHub telemetry: the player's bus as Forza Motorsport 7 "Data Out" packets on a UDP port
#2502
·
icacar98-dot
opened
Oct 13, 2026
Contributor
·
3 tasks done
·
·
1
Add a per-server UDP/WS selector, and choose the protocol based on URL scheme
#2338
·
alecks
opened
Oct 12, 2026
·
3 tasks done
·
·
9
interact with player bus in multiplayer session
#2282
·
spottingmg
opened
Oct 11, 2026
·
2 tasks done
·
·
2
Add in-game search for keyboard and controller actions
#2199
·
Dasteee
opened
Oct 11, 2026
Contributor
·
3 tasks done
·
·
1
Multiplayer sync improvements
#2190
·
Burst99325
opened
Oct 11, 2026
·
4 of 5 tasks
·
·
7
Smooth and filter force feedback output
#2186
·
YanisK33
opened
Oct 10, 2026
Contributor
·
3 tasks done
·
·
2
Automatically sync map HOF files to buses
#2082
·
dxox57
opened
Oct 9, 2026
·
2 tasks done
·
·
3
Passengers running for the bus
#2073
·
JDCustard
opened
Oct 9, 2026
·
·
8
Public server browser and dispatch feature
#1996
·
samet-y
opened
Oct 9, 2026
·
2 of 3 tasks
·
·
1
Add Walk and StepOut buttons for mobile
#1993
·
hoyuuna
opened
Oct 9, 2026
Contributor
·
3 tasks done
·
·
4
Dedicated server and LAN host: AI cars let every player's bus out of its stop
#1974
·
veryinsanee
opened
Oct 8, 2026
Contributor
·
3 tasks done
·
·
3
Dedicated server: the timetable buses keep to the server's clock, its speed and an admin's clock changes
#1970
·
veryinsanee
opened
Oct 8, 2026
Contributor
·
3 tasks done
·
·
2
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