Show the active controller polling rate in Controller tab - #259
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Appends the assigned controller's polling rate to the Assigned: line in Controller settings, and suggests hidusbf for a wired DualSense under 1000 Hz. SDL's reported rate is hard-coded by device type in SDL_hidapi_ps5.c (250 Hz over USB), so it reads 250 Hz even when hidusbf has the controller at 1000 Hz. The rate is measured instead from the device-clocked sensor_timestamp on accelerometer events, which SDL posts once per HID report. The accelerometer is only enabled while the Controller settings menu is open, and only switched off again if it was enabled here, since Wii Remote motion shares it.
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Included review availability: Your plan provides up to 4 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughThe controller settings overlay measures gamepad polling rates from accelerometer sensor events. It manages sensor collection, calculates rates from event timestamps, and displays available measurements, including a note for certain wired PS5 controllers. ChangesController polling-rate measurement
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Feature Merge Risk: 🔵 Low · up to Wired PS5 controllers measured at 900–999 Hz still show their rate but miss the hidusbf prompt. This is a bounded issue that can be fixed or accepted before merging. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to Closing controller settings can disable an accelerometer that Wii Remote motion input has since started using. This could interrupt motion input until the sensor is enabled again. The change does not appear to introduce a new network or privileged operation. Retained concerns
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In `@runtime/src/settings_overlay.cpp`:
- Line 780: Update the hz threshold in the gamepad prompt condition to 1000 so
wired PS5 controllers measured below 1000 Hz receive the prompt.
- Line 753: Update the polling-rate guard using g_pollRateWanted and
g_pollRateActive so it does not skip sensor discovery while collection remains
active. Scan newly available gamepads and retry enabling sensors that previously
failed, including devices with new SDL instance IDs after reconnection; preserve
the existing polling-rate update behavior.
- Around line 753-773: Update UpdatePollRateSensors() cleanup so it does not
disable an owned accelerometer when its gamepad belongs to an active Wii Remote.
Check active remote channels and match their gamepad IDs before calling
SDL_SetGamepadSensorEnabled; keep cleanup unchanged for other gamepads.
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The sensor scan now runs every frame the Controller settings menu is open, so a controller connected or reconnected while it is open is picked up, and an enable that failed is retried on the next frame. Wii Remotes are no longer enabled here. WiiRemoteInput caches the instance it enabled, so if this code had enabled a remote's accelerometer first and then disabled it on close, the Wii path would never re-enable it. Its rate is still shown when WiiRemoteInput has already turned the sensor on.
Appends the controller's active polling rate to the "Assigned:" line in Controller settings, and if the user's active controller is a PS5 Dualsense/Dualsense Edge, it will show a small prompt that hidusbf can be used to bump it up to 1000hz for max performance (if it's not currently running at 1000hz - default out of the box is 250hz). If you don't want that label feel free to remove.
SDL's reported rate is hard-coded by device type in SDL_hidapi_ps5.c (250 Hz over USB), so it reads 250 Hz even when hidusbf has the controller at 1000 Hz. The rate is measured instead from the device-clocked sensor_timestamp on accelerometer events, which SDL posts once per HID report.
The accelerometer is only enabled when the Controller settings menu is open, and only switched off again if it was enabled here, since Wii Remote motion shares it.
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