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WebGL engine

A little webgl experiment. Features batched sprite rendering sprite animation collision detection, and a little bit of the WebAudio API.

The original intent for this project was to prototype a batched renderer. Based on the experience gained here, a batched renderer was implemented in my ProceduralCity project.

Build

Run the following command from the terminal:

$> tsc --build tsconfig.json

Running locally

  • install a http server npm install --global http-server
  • run npm install from the root folder
  • tsc --build tsconfig.json
  • run http-server command from the root folder

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