baleful_gaze_cockatrice.lua
- Duration down from 120 to 60 seconds.
baleful_gaze_lizard.lua
- Duration down from 60 to 30 seconds.
healing.lua
- Healing formula rewritten so you heal the same each tick and heal for a %HP baseline.
healHP = ( clearMindMod + max( 2 , tickCount % 2 * tickCount ) / 100 * maxHP + VIT / 4 + healHPMod healMP = ( clearMindMod + max( 2 , tickCount % 2 * tickCount ) ) / 100 * maxMP + MND / 4 + healMPMod- Healing no longer generates enmity.
- Healing no longer reduces TP.
- Healing doesn't care about signet.
samurai.lua
- Logic changed to reflect cpp logic.
absorb_spell.lua
- Damage cap on damage displayed in the log removed.
- Overflow mechanic now works with mp and regardless of spell rank.
chocobo.lua
- Level requirement to rent Chocobos removed.
regimes.lua
- You now gain EXP from pages regardless of level.
chocobo_whistle.lua
- Base duration increased to 12 hours.
mob_controller.cpp
- Mobs will now attempt to deaggro when too far to gain enmity.
- Mobs will no longer aggro at different heights. Such as through the floor...
- Mobs will no longer aggro if they check Too Weak or Incredibly Easy Prey.
ability_state.cpp
- Provoke now sets the users enmity to x1.1 the highest enmity.
weaponskill_state.cpp
- Weaponskills have been reworked so that they consume base 1000 TP per use.
battleentity.cpp
- Agility now affects base speed.
- Martial arts now effects all melee weapon types to a lesser degree as H2H.
- You can now skill up on missed swings.
charentity.cpp
- You now skill up when casting magic regardless if the spell lands or not.
- You now have a chance to skill up from each hit during a weaponskill.
mobentity.cpp
- All non-battlefield mobs can now deaggro.
petentity.cpp
- Wyvern types adjusted.
charutils.cpp
- Difficulty check is now based on level difference rather than potential exp awarded.
- Exp gained cap has been removed.
- Exp chains are now easier to start but still become more difficult to sustain.
- Exp chain initial value is greater and scaling is slightly higher.
- Players have access to all subjob abilities.
- Your main job and sub job now BOTH gain and lose exp.
attack.cpp
- You can now skill up on misses.
attackround.cpp
- Hits from H2H should now count as seperate attacks?