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CHANGELOG


baleful_gaze_cockatrice.lua

- Duration down from 120 to 60 seconds.

baleful_gaze_lizard.lua

- Duration down from 60 to 30 seconds.

healing.lua
- Healing formula rewritten so you heal the same each tick and heal for a %HP baseline.
healHP = ( clearMindMod + max( 2 , tickCount % 2 * tickCount ) / 100 * maxHP + VIT / 4 + healHPMod
healMP = ( clearMindMod + max( 2 , tickCount % 2 * tickCount ) ) / 100 * maxMP + MND / 4 + healMPMod

- Healing no longer generates enmity.

- Healing no longer reduces TP.

- Healing doesn't care about signet.

samurai.lua

- Logic changed to reflect cpp logic.

absorb_spell.lua

- Damage cap on damage displayed in the log removed.

- Overflow mechanic now works with mp and regardless of spell rank.

chocobo.lua

- Level requirement to rent Chocobos removed.

regimes.lua

- You now gain EXP from pages regardless of level.

chocobo_whistle.lua

- Base duration increased to 12 hours.

mob_controller.cpp

- Mobs will now attempt to deaggro when too far to gain enmity.

- Mobs will no longer aggro at different heights. Such as through the floor...

- Mobs will no longer aggro if they check Too Weak or Incredibly Easy Prey.

ability_state.cpp

- Provoke now sets the users enmity to x1.1 the highest enmity.

weaponskill_state.cpp

- Weaponskills have been reworked so that they consume base 1000 TP per use.

battleentity.cpp

- Agility now affects base speed.

- Martial arts now effects all melee weapon types to a lesser degree as H2H.

- You can now skill up on missed swings.

charentity.cpp

- You now skill up when casting magic regardless if the spell lands or not.

- You now have a chance to skill up from each hit during a weaponskill.

mobentity.cpp

- All non-battlefield mobs can now deaggro.

petentity.cpp

- Wyvern types adjusted.

charutils.cpp

- Difficulty check is now based on level difference rather than potential exp awarded.

- Exp gained cap has been removed.

- Exp chains are now easier to start but still become more difficult to sustain.

- Exp chain initial value is greater and scaling is slightly higher.

- Players have access to all subjob abilities.

- Your main job and sub job now BOTH gain and lose exp.

attack.cpp

- You can now skill up on misses.

attackround.cpp

- Hits from H2H should now count as seperate attacks?

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Changelog for Crystal XI

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