Give a brain to your game's NPCs
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Updated
May 8, 2024 - C++
Give a brain to your game's NPCs
✨ An autonomous digital companion — pressure field engine + Telegram userbot / Infinite Axis Utility Systems
A Complete Open Source Agent AI Framework For Unity
Fast implementaion of Utility AI in Unity
Coroutine-based utility AI for Unity3d
A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
A small Utility Ai Framework
Utility AI powered bot in Unity3D 🔫
😀 Utility-based AI library written in Haxe
Logical Asynchronous Graph Programming Framework
Decision-weighting AI for GameMaker. Utility scoring with response curves, per-target options, commitment, a frame-budget scheduler with priority tiers, and agents that learn from player choices: habit and preference models, re-ranking and prediction. Pure GML.
GameAI.Net is a high-performance embedded realtime AI compute library for games and simulations on .NET.
Demonstration for Needs AI, a utility-based AI library written in Haxe
Game AI plugin for Unreal Engine 5 based on Utility AI, GOAP, HTN, cover system, influence maps, squads and formations.
[WIP] World state aware, simple Utility AI framework
HDDE is a high-performance hierarchical decision engine for games and simulations. It fuses Utility AI, A-Life, command hierarchies, latency-aware communication, and data-oriented ECS into a scalable architecture capable of driving thousands of autonomous agents with believable behavior.
NPC companion framework for Skyrim SE — utility AI, relationship simulation, and a native C++ engine plugin.
Research On Utility AI In Game Development
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