Add physical controller deadzone, sensitivity, and direction tuning - #1909
utkarshdalal merged 14 commits into
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📝 WalkthroughWalkthroughThe change adds configurable physical-controller stick tuning for deadzones, sensitivity, deadzone shapes, and direction modes. It adds a settings dialog, profile persistence and validation, runtime input processing, localized strings, and tests. ChangesPhysical controller stick tuning
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant QuickMenu
participant XServerScreen
participant PhysicalControllerSettingsDialog
participant ControlsProfile
QuickMenu->>XServerScreen: select physical controller settings
XServerScreen->>PhysicalControllerSettingsDialog: open settings dialog
PhysicalControllerSettingsDialog->>ControlsProfile: apply edited tuning values
XServerScreen->>ControlsProfile: save profile
Merge Risk: 🔵 Low · up to Stick tuning only becomes inconsistent if saving the settings fails. In that case the unsaved values stay in the in-memory profile and could be written out by a later save. Restore the previous values on a failed save, or apply them only after the save succeeds. The rest of the change looks safe to merge. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The change is bounded to local controller configuration and game input. Imported settings have validation controls, and normal profile changes release active input. However, a failed settings save can leave in-memory activation behavior inconsistent with the active tuning configuration. Broader runtime coverage remains incomplete. Retained concerns
Security review detailsSecurity Blast Radius
Trust Boundaries and Controls
Resilience and Maintainability Implications
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 8.66% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 127 functions across 15 files. (15 skipped: 15 unsupported.) ✨ Finishing Touches🧪 Generate unit tests (beta)
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Actionable comments posted: 1
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Inline comments:
In
`@app/src/main/java/app/gamenative/ui/screen/xserver/PhysicalControllerHandler.kt`:
- Around line 357-359: Update the timer paths in PhysicalControllerHandler and
InputControlsView so MOUSE_MOVE deltas accumulate each axis’ fractional value
before integer conversion, preserving sub-unit movement across ticks; keep
exact-zero idle handling and apply the accumulation independently for X and Y in
both classes.
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📒 Files selected for processing (28)
app/src/main/java/app/gamenative/db/PluviaDatabase.ktapp/src/main/java/app/gamenative/db/migration/RoomMigration.ktapp/src/main/java/app/gamenative/ui/component/QuickMenu.ktapp/src/main/java/app/gamenative/ui/component/dialog/PhysicalControllerConfigSection.ktapp/src/main/java/app/gamenative/ui/screen/xserver/PhysicalControllerHandler.ktapp/src/main/java/app/gamenative/ui/screen/xserver/XServerScreen.ktapp/src/main/java/com/winlator/inputcontrols/ControlsProfile.javaapp/src/main/java/com/winlator/inputcontrols/ExternalController.javaapp/src/main/java/com/winlator/inputcontrols/InputControlsManager.javaapp/src/main/java/com/winlator/inputcontrols/StickVectorProcessor.javaapp/src/main/java/com/winlator/widget/InputControlsView.javaapp/src/main/res/values-da/strings.xmlapp/src/main/res/values-de/strings.xmlapp/src/main/res/values-es/strings.xmlapp/src/main/res/values-fr/strings.xmlapp/src/main/res/values-it/strings.xmlapp/src/main/res/values-ja/strings.xmlapp/src/main/res/values-ko/strings.xmlapp/src/main/res/values-pl/strings.xmlapp/src/main/res/values-pt-rBR/strings.xmlapp/src/main/res/values-ro/strings.xmlapp/src/main/res/values-ru/strings.xmlapp/src/main/res/values-uk/strings.xmlapp/src/main/res/values-zh-rCN/strings.xmlapp/src/main/res/values-zh-rTW/strings.xmlapp/src/main/res/values/strings.xmlapp/src/test/java/app/gamenative/ui/screen/xserver/PhysicalControllerHandlerTest.ktapp/src/test/java/com/winlator/inputcontrols/PhysicalControllerStickTuningTest.kt
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Inline comments:
In
`@app/src/main/java/app/gamenative/ui/screen/xserver/PhysicalControllerHandler.kt`:
- Line 372: Synchronize the TimerTask.run() mouse-movement calculation around
scaledX, deltaX, deltaY, and mouseMoveRemainder with the reset operations in
clearMouseMoveContributions() and recalculateMouseMoveOffset(). Use one shared
lock for the read/compute/write sequence and both reset paths so a canceled task
cannot restore stale remainder data; preserve existing movement behavior
otherwise.
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📒 Files selected for processing (8)
app/src/main/java/app/gamenative/ui/component/dialog/PhysicalControllerConfigSection.ktapp/src/main/java/app/gamenative/ui/screen/xserver/PhysicalControllerHandler.ktapp/src/main/java/com/winlator/inputcontrols/ControlsProfile.javaapp/src/main/java/com/winlator/inputcontrols/ExternalController.javaapp/src/main/java/com/winlator/inputcontrols/InputControlsManager.javaapp/src/main/java/com/winlator/widget/InputControlsView.javaapp/src/test/java/app/gamenative/ui/screen/xserver/PhysicalControllerHandlerTest.ktapp/src/test/java/com/winlator/inputcontrols/PhysicalControllerStickTuningTest.kt
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@Nightwalker743 sorry there are some conflicts here after i merged in the controller browser. could you resolve, test and push? Looks good to me otherwise. |
Absolutely, will do tonight. |
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Actionable comments posted: 1
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Inline comments:
Review comments at
@app/src/main/java/app/gamenative/ui/component/dialog/PhysicalControllerConfigSection.kt:
- Around line 713-716: Update the tuning save flow around
`tuning.applyTo(profile)` so a failed `onSave` does not leave unsaved values or
`stickTuningConfigured` changes in the live profile. Restore the complete prior
profile tuning state when saving fails, including the configuration flag, or
apply the tuning only after save success; make `onSave` report success so this
outcome can be handled.
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📒 Files selected for processing (23)
app/src/main/java/app/gamenative/inputcontrols/ControlProfileService.ktapp/src/main/java/app/gamenative/ui/component/QuickMenu.ktapp/src/main/java/app/gamenative/ui/component/dialog/PhysicalControllerConfigSection.ktapp/src/main/java/app/gamenative/ui/screen/xserver/XServerScreen.ktapp/src/main/java/com/winlator/inputcontrols/ControlsProfile.javaapp/src/main/java/com/winlator/inputcontrols/InputControlsManager.javaapp/src/main/java/com/winlator/widget/InputControlsView.javaapp/src/main/res/values-da/strings.xmlapp/src/main/res/values-de/strings.xmlapp/src/main/res/values-es/strings.xmlapp/src/main/res/values-fr/strings.xmlapp/src/main/res/values-it/strings.xmlapp/src/main/res/values-ja/strings.xmlapp/src/main/res/values-ko/strings.xmlapp/src/main/res/values-pl/strings.xmlapp/src/main/res/values-pt-rBR/strings.xmlapp/src/main/res/values-ro/strings.xmlapp/src/main/res/values-ru/strings.xmlapp/src/main/res/values-uk/strings.xmlapp/src/main/res/values-zh-rCN/strings.xmlapp/src/main/res/values-zh-rTW/strings.xmlapp/src/main/res/values/strings.xmlapp/src/test/java/app/gamenative/inputcontrols/ControlProfileServiceTest.kt
🚧 Files skipped from review as they are similar to previous changes (15)
- app/src/main/res/values-fr/strings.xml
- app/src/main/res/values-ja/strings.xml
- app/src/main/res/values-uk/strings.xml
- app/src/main/res/values-da/strings.xml
- app/src/main/res/values-it/strings.xml
- app/src/main/res/values-pt-rBR/strings.xml
- app/src/main/res/values-zh-rCN/strings.xml
- app/src/main/res/values-ru/strings.xml
- app/src/main/res/values-ro/strings.xml
- app/src/main/res/values/strings.xml
- app/src/main/res/values-es/strings.xml
- app/src/main/res/values-zh-rTW/strings.xml
- app/src/main/res/values-de/strings.xml
- app/src/main/res/values-ko/strings.xml
- app/src/main/res/values-pl/strings.xml
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All reported issues were addressed across 4 files (changes from recent commits).
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Description
Adds physical controller stick tuning through a new settings page in the in-game quick menu.
Most of the original implementation was created by @phobos665. I picked up his work and completed the integration, UI and fixes. Huge thanks to him for building the foundation of this feature. :)
Recording
Screen_Recording_20260908_215302_GameNative.mp4
Type of Change
Checklist
#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Adds per-stick deadzone, sensitivity, direction snapping, and deadzone shape tuning for physical controllers, replacing the fixed stick deadzone and configurable from a new settings dialog in the in-game quick menu.
Tuning options
Written for commit 0a3713c. Summary will update on new commits.
Summary by CodeRabbit
New Features
Localization
Bug Fixes