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58 changes: 57 additions & 1 deletion region/brinstar/red/Red Brinstar Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -416,6 +416,52 @@
"blueSuitChecked": true,
"devNote": "FIXME: Could be doable tankless if the shinecharge happened in the previous room and then Samus ran out with more speed."
},
{
"link": [1, 2],
"name": "Low Energy Spark to Block (Come In Shinecharged)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"notable": "Low Energy Spark to Block"},
{"shineChargeFrames": 42},
"canHorizontalMidairShinespark",
{"resourceAtMost": [{"type": "RegularEnergy", "count": 99}]},
{"shinespark": {"frames": 70, "excessFrames": 0}}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"With 99 energy, jump right off the end of the platform, then mid-air shinespark to the block.",
"Start the shinespark 3 tiles past the end of the platform to leave Samus directly over the block.",
"The horizontal position is extremely lenient as long as the spark starts close to the ceiling.",
"Jump shortly after landing to dodge the Yapping Maw attack, then use the Wavers for iframes to progress."
]
},
{
"link": [1, 2],
"name": "Low Energy Spark to Block (Come In Shinecharging)",
"entranceCondition": {
"comeInShinecharging": {
"length": 6,
"openEnd": 1
}
},
"requires": [
{"notable": "Low Energy Spark to Block"},
"canHorizontalMidairShinespark",
{"resourceAtMost": [{"type": "RegularEnergy", "count": 99}]},
{"shinespark": {"frames": 70, "excessFrames": 0}}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"With 99 energy, jump right off the end of the platform, then mid-air shinespark to the block.",
"Start the shinespark 3 tiles past the end of the platform to leave Samus directly over the block.",
"The horizontal position is extremely lenient as long as the spark starts close to the ceiling.",
"Jump shortly after landing to dodge the Yapping Maw attack, then use the Wavers for iframes to progress."
]
},
{
"id": 11,
"link": [1, 2],
Expand Down Expand Up @@ -2205,8 +2251,18 @@
"Setup run speed atop the spike stair by holding forward to be pushed backward.",
"The safe stair jump is much harder, but can be made without every pixel of runway."
]
},
{
"id": 7,
"name": "Low Energy Spark to Block",
"note": [
"With 99 energy, jump right off the end of the platform, then mid-air shinespark to the block.",
"Start the shinespark 3 tiles past the end of the platform to leave Samus directly over the block.",
"The horizontal position is extremely lenient as long as the spark starts close to the ceiling.",
"Jump shortly after landing to dodge the Yapping Maw attack, then use the Wavers for iframes to progress."
]
}
],
"nextStratId": 110,
"nextNotableId": 7
"nextNotableId": 8
}
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