Skip to content
View wendtpiotr's full-sized avatar
🌔
🌔

Block or report wendtpiotr

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. solar-system-gravitional-forces-simulation solar-system-gravitional-forces-simulation Public

    A real-time simulation of planets, moons, and orbital mechanics using Newtonian physics and N-body gravitational interactions.

    C# 2

  2. sph-fluid-simulation sph-fluid-simulation Public

    A high-performance Smoothed Particle Hydrodynamics (SPH) fluid simulator implemented in Unity, capable of simulating 10,000 particles at 30 FPS on modest hardware.

    C# 3

  3. inventory-system inventory-system Public

    A robust, SOLID-principle-based inventory system for Unity games featuring drag-and-drop functionality, item stacking, splitting, and merging capabilities.

    C# 4

  4. save-load-system save-load-system Public

    A comprehensive, modular save/load system for Unity games with support for multiple save slots, automatic screenshots, and flexible data management - similar to Minecraft's world system.

    C# 3

  5. physics-based-door-system physics-based-door-system Public

    A modular physics-driven door system built with Unity.

    C# 2

  6. unity-networking-parenting-solution-for-distributed-authority unity-networking-parenting-solution-for-distributed-authority Public

    A robust solution for parenting network objects under deeply nested GameObjects in Unity Netcode for GameObjects with Distributed Authority topology.

    C# 2