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2 changes: 1 addition & 1 deletion data-global/monster/amphibics/makara.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Makara")
local monster = {}

monster.description = "a makara"
monster.experience = 5720
monster.experience = 5180
monster.outfit = {
lookType = 1565,
lookHead = 0,
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/aquatics/deepling_tyrant.lua
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -501, effect = CONST_ME_DRAWBLOOD },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -500, effect = CONST_ME_DRAWBLOOD },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -375, range = 7, shootEffect = CONST_ANI_WHIRLWINDSWORD, target = true },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_DROWNDAMAGE, minDamage = -180, maxDamage = -215, range = 7, shootEffect = CONST_ANI_SPEAR, effect = CONST_ME_LOSEENERGY, target = true },
}
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2 changes: 1 addition & 1 deletion data-global/monster/aquatics/deepling_worker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -80, effect = CONST_ME_DRAWBLOOD },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -95, effect = CONST_ME_DRAWBLOOD },
}

monster.defenses = {
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/aquatics/quara_looter.lua
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ monster.attacks = {

monster.defenses = {
defense = 95,
armor = 95,
armor = 92,
mitigation = 2.75,
{ name = "combat", interval = 2000, chance = 7, type = COMBAT_HEALING, minDamage = 600, maxDamage = 800, effect = CONST_ME_MAGIC_BLUE, target = false },
}
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2 changes: 1 addition & 1 deletion data-global/monster/birds/headpecker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Headpecker")
local monster = {}

monster.description = "a headpecker"
monster.experience = 12026
monster.experience = 12930
monster.outfit = {
lookType = 1557,
lookHead = 85,
Expand Down
4 changes: 2 additions & 2 deletions data-global/monster/birds/jungle_moa.lua
Original file line number Diff line number Diff line change
Expand Up @@ -86,8 +86,8 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -216 },
{ name = "combat", interval = 2000, chance = 40, type = COMBAT_ENERGYDAMAGE, minDamage = -80, maxDamage = -100, range = 5, shootEffect = CONST_ANI_ENERGY, target = true },
{ name = "melee", interval = 2000, chance = 100, minDamage = -85, maxDamage = -310 },
{ name = "combat", interval = 2000, chance = 40, type = COMBAT_ENERGYDAMAGE, minDamage = -100, maxDamage = -120, range = 5, shootEffect = CONST_ANI_ENERGY, target = true },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_EARTHDAMAGE, minDamage = -60, maxDamage = -140, range = 7, radius = 4, shootEffect = CONST_ANI_POISON, effect = CONST_ME_POISONAREA, target = true },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -130, maxDamage = -170, length = 8, spread = 3, effect = CONST_ME_PURPLEENERGY, target = false },
}
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2 changes: 1 addition & 1 deletion data-global/monster/birds/marsh_stalker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -10 },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -12 },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -8, range = 7, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_EXPLOSIONAREA, target = true },
}

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2 changes: 1 addition & 1 deletion data-global/monster/constructs/enraged_crystal_golem.lua
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ monster.attacks = {

monster.defenses = {
defense = 15,
armor = 15,
armor = 38,
}

monster.elements = {
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/constructs/glooth_golem.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Glooth Golem")
local monster = {}

monster.description = "a glooth golem"
monster.experience = 1606
monster.experience = 1930
monster.outfit = {
lookType = 600,
lookHead = 0,
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14 changes: 7 additions & 7 deletions data-global/monster/constructs/goggle_cake.lua
Original file line number Diff line number Diff line change
Expand Up @@ -114,16 +114,16 @@ monster.defenses = {
}

monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = -5 },
{ type = COMBAT_ENERGYDAMAGE, percent = -15 },
{ type = COMBAT_EARTHDAMAGE, percent = 105 },
{ type = COMBAT_FIREDAMAGE, percent = 110 },
{ type = COMBAT_PHYSICALDAMAGE, percent = 5 },
{ type = COMBAT_ENERGYDAMAGE, percent = 15 },
{ type = COMBAT_EARTHDAMAGE, percent = -5 },
{ type = COMBAT_FIREDAMAGE, percent = -10 },
{ type = COMBAT_LIFEDRAIN, percent = 100 },
{ type = COMBAT_MANADRAIN, percent = 100 },
{ type = COMBAT_DROWNDAMAGE, percent = 100 },
{ type = COMBAT_ICEDAMAGE, percent = -15 },
{ type = COMBAT_HOLYDAMAGE, percent = -5 },
{ type = COMBAT_DEATHDAMAGE, percent = -15 },
{ type = COMBAT_ICEDAMAGE, percent = 15 },
{ type = COMBAT_HOLYDAMAGE, percent = 5 },
{ type = COMBAT_DEATHDAMAGE, percent = 15 },
}

monster.immunities = {
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/constructs/infected_weeper.lua
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -280 },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -500 },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -250, maxDamage = -700, length = 5, spread = 3, effect = CONST_ME_MAGIC_RED, target = false },
{ name = "combat", interval = 2000, chance = 30, type = COMBAT_FIREDAMAGE, minDamage = -80, maxDamage = -250, radius = 3, effect = CONST_ME_HITBYFIRE, target = false },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, length = 5, spread = 3, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
Expand Down
6 changes: 3 additions & 3 deletions data-global/monster/constructs/magma_crawler.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Magma Crawler")
local monster = {}

monster.description = "a magma crawler"
monster.experience = 3900
monster.experience = 4250
monster.outfit = {
lookType = 492,
lookHead = 0,
Expand Down Expand Up @@ -105,12 +105,12 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -203 },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -360 },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -300, maxDamage = -1100, length = 8, spread = 0, effect = CONST_ME_MORTAREA, target = false },
{ name = "magma crawler wave", interval = 2000, chance = 15, minDamage = -290, maxDamage = -800, target = false },
{ name = "magma crawler soulfire", interval = 2000, chance = 20, target = false },
{ name = "soulfire rune", interval = 2000, chance = 10, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -140, maxDamage = -180, radius = 3, effect = CONST_ME_HITBYFIRE, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -240, maxDamage = -310, radius = 3, effect = CONST_ME_HITBYFIRE, target = false },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, radius = 2, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
}

Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/constructs/metal_gargoyle.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Metal Gargoyle")
local monster = {}

monster.description = "a metal gargoyle"
monster.experience = 1278
monster.experience = 1470
monster.outfit = {
lookType = 601,
lookHead = 0,
Expand Down
4 changes: 2 additions & 2 deletions data-global/monster/constructs/rustheap_golem.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Rustheap Golem")
local monster = {}

monster.description = "a rustheap golem"
monster.experience = 2100
monster.experience = 2350
monster.outfit = {
lookType = 603,
lookHead = 0,
Expand Down Expand Up @@ -108,7 +108,7 @@ monster.attacks = {

monster.defenses = {
defense = 45,
armor = 40,
armor = 46,
{ name = "speed", interval = 2000, chance = 11, speedChange = 428, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 6000 },
}

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2 changes: 1 addition & 1 deletion data-global/monster/constructs/sandstone_scorpion.lua
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -193, condition = { type = CONDITION_POISON, totalDamage = 1000, interval = 4000 } },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200, condition = { type = CONDITION_POISON, totalDamage = 1000, interval = 4000 } },
}

monster.defenses = {
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/constructs/shrieking_cry-stal.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Shrieking Cry-Stal")
local monster = {}

monster.description = "a shrieking cry-stal"
monster.experience = 13560
monster.experience = 14580
monster.outfit = {
lookType = 1560,
lookHead = 85,
Expand Down
6 changes: 3 additions & 3 deletions data-global/monster/constructs/stone_devourer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Stone Devourer")
local monster = {}

monster.description = "a stone devourer"
monster.experience = 2900
monster.experience = 3650
monster.outfit = {
lookType = 486,
lookHead = 0,
Expand Down Expand Up @@ -105,7 +105,7 @@ monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -990 },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_EARTHDAMAGE, minDamage = -230, maxDamage = -460, range = 7, shootEffect = CONST_ANI_SMALLEARTH, effect = CONST_ME_STONES, target = true },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -650, range = 7, shootEffect = CONST_ANI_LARGEROCK, target = true },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -150, maxDamage = -260, length = 5, spread = 0, effect = CONST_ME_STONES, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -410, maxDamage = -520, length = 5, spread = 0, effect = CONST_ME_STONES, target = false },
}

monster.defenses = {
Expand All @@ -118,7 +118,7 @@ monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = 10 },
{ type = COMBAT_ENERGYDAMAGE, percent = 30 },
{ type = COMBAT_EARTHDAMAGE, percent = 100 },
{ type = COMBAT_FIREDAMAGE, percent = -5 },
{ type = COMBAT_FIREDAMAGE, percent = 5 },
{ type = COMBAT_LIFEDRAIN, percent = 0 },
{ type = COMBAT_MANADRAIN, percent = 0 },
{ type = COMBAT_DROWNDAMAGE, percent = 0 },
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/constructs/war_golem.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("War Golem")
local monster = {}

monster.description = "a war golem"
monster.experience = 2310
monster.experience = 2680
monster.outfit = {
lookType = 326,
lookHead = 0,
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2 changes: 1 addition & 1 deletion data-global/monster/demons/askarak_demon.lua
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -143 },
{ name = "melee", interval = 2000, chance = 100, minDamage = -20, maxDamage = -140 },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -20, maxDamage = -60, range = 7, radius = 6, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = false },
{ name = "askarak wave", interval = 2000, chance = 15, minDamage = -75, maxDamage = -140, target = false },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -130, maxDamage = -170, length = 4, spread = 0, effect = CONST_ME_GREEN_RINGS, target = false },
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/demons/askarak_lord.lua
Original file line number Diff line number Diff line change
Expand Up @@ -99,7 +99,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -186 },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -250 },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -40, maxDamage = -80, range = 7, radius = 6, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = false },
{ name = "askarak wave", interval = 2000, chance = 15, minDamage = -95, maxDamage = -180, target = false },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -130, maxDamage = -180, length = 4, spread = 0, effect = CONST_ME_GREEN_RINGS, target = false },
Expand Down
6 changes: 3 additions & 3 deletions data-global/monster/demons/broodrider_inferniarch.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Broodrider Inferniarch")
local monster = {}

monster.description = "a broodrider inferniarch"
monster.experience = 7850
monster.experience = 7400
monster.outfit = {
lookType = 1796,
lookHead = 0,
Expand Down Expand Up @@ -106,8 +106,8 @@ monster.defenses = {
}

monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = -5 },
{ type = COMBAT_ENERGYDAMAGE, percent = -10 },
{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
{ type = COMBAT_ENERGYDAMAGE, percent = -5 },
{ type = COMBAT_EARTHDAMAGE, percent = 10 },
{ type = COMBAT_FIREDAMAGE, percent = 20 },
{ type = COMBAT_LIFEDRAIN, percent = 0 },
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/demons/dark_torturer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -500 },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -513 },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -781, range = 7, shootEffect = CONST_ANI_THROWINGKNIFE, target = false },
{ name = "dark torturer skill reducer", interval = 2000, chance = 5, target = false },
}
Expand Down
4 changes: 2 additions & 2 deletions data-global/monster/demons/fury.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Fury")
local monster = {}

monster.description = "a fury"
monster.experience = 3600
monster.experience = 4000
monster.outfit = {
lookType = 149,
lookHead = 94,
Expand Down Expand Up @@ -125,7 +125,7 @@ monster.elements = {
{ type = COMBAT_LIFEDRAIN, percent = 0 },
{ type = COMBAT_MANADRAIN, percent = 0 },
{ type = COMBAT_DROWNDAMAGE, percent = 0 },
{ type = COMBAT_ICEDAMAGE, percent = 30 },
{ type = COMBAT_ICEDAMAGE, percent = 5 },
{ type = COMBAT_HOLYDAMAGE, percent = 30 },
{ type = COMBAT_DEATHDAMAGE, percent = -10 },
}
Expand Down
4 changes: 2 additions & 2 deletions data-global/monster/demons/gorger_inferniarch.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Gorger Inferniarch")
local monster = {}

monster.description = "a gorger inferniarch"
monster.experience = 7680
monster.experience = 7180
monster.outfit = {
lookType = 1797,
lookHead = 0,
Expand Down Expand Up @@ -111,7 +111,7 @@ monster.defenses = {

monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
{ type = COMBAT_ENERGYDAMAGE, percent = -10 },
{ type = COMBAT_ENERGYDAMAGE, percent = -5 },
{ type = COMBAT_EARTHDAMAGE, percent = 0 },
{ type = COMBAT_FIREDAMAGE, percent = 20 },
{ type = COMBAT_LIFEDRAIN, percent = 0 },
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/demons/hellhunter_inferniarch.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Hellhunter Inferniarch")
local monster = {}

monster.description = "a hellhunter inferniarch"
monster.experience = 9400
monster.experience = 8100
monster.outfit = {
lookType = 1793,
lookHead = 0,
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/demons/hellspawn.lua
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -352 },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -350 },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -150, maxDamage = -175, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREATTACK, target = false },
{ name = "hellspawn soulfire", interval = 2000, chance = 10, range = 5, target = false },
}
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/demons/shaburak_demon.lua
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ monster.loot = {
}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -113 },
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -140 },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -20, maxDamage = -60, range = 7, radius = 6, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREATTACK, target = false },
{ name = "shaburak wave", interval = 2000, chance = 15, minDamage = -70, maxDamage = -140, target = false },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_FIREDAMAGE, minDamage = -130, maxDamage = -170, length = 4, spread = 0, effect = CONST_ME_FIREATTACK, target = false },
Expand Down
4 changes: 2 additions & 2 deletions data-global/monster/demons/sineater_inferniarch.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Sineater Inferniarch")
local monster = {}

monster.description = "a sineater inferniarch"
monster.experience = 7250
monster.experience = 6750
monster.outfit = {
lookType = 1795,
lookHead = 0,
Expand Down Expand Up @@ -117,7 +117,7 @@ monster.elements = {
{ type = COMBAT_MANADRAIN, percent = 0 },
{ type = COMBAT_DROWNDAMAGE, percent = 0 },
{ type = COMBAT_ICEDAMAGE, percent = -5 },
{ type = COMBAT_HOLYDAMAGE, percent = -10 },
{ type = COMBAT_HOLYDAMAGE, percent = -5 },
{ type = COMBAT_DEATHDAMAGE, percent = 10 },
}

Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/demons/spellreaper_inferniarch.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Spellreaper Inferniarch")
local monster = {}

monster.description = "a spellreaper inferniarch"
monster.experience = 9750
monster.experience = 8350
monster.outfit = {
lookType = 1792,
lookHead = 0,
Expand Down
4 changes: 2 additions & 2 deletions data-global/monster/dragons/dragolisk.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Dragolisk")
local monster = {}

monster.description = "a dragolisk"
monster.experience = 5050
monster.experience = 4650
monster.outfit = {
lookType = 1707,
lookHead = 0,
Expand Down Expand Up @@ -103,7 +103,7 @@ monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = 15 },
{ type = COMBAT_ENERGYDAMAGE, percent = 0 },
{ type = COMBAT_EARTHDAMAGE, percent = -10 },
{ type = COMBAT_FIREDAMAGE, percent = 0 },
{ type = COMBAT_FIREDAMAGE, percent = 40 },
{ type = COMBAT_LIFEDRAIN, percent = 0 },
{ type = COMBAT_MANADRAIN, percent = 0 },
{ type = COMBAT_DROWNDAMAGE, percent = 0 },
Expand Down
2 changes: 1 addition & 1 deletion data-global/monster/dragons/dragon_lord_hatchling.lua
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,7 @@ monster.attacks = {

monster.defenses = {
defense = 20,
armor = 20,
armor = 29,
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 26, maxDamage = 48, effect = CONST_ME_MAGIC_BLUE, target = false },
}

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2 changes: 1 addition & 1 deletion data-global/monster/dragons/draken_abomination.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local mType = Game.createMonsterType("Draken Abomination")
local monster = {}

monster.description = "a draken abomination"
monster.experience = 3800
monster.experience = 4500
monster.outfit = {
lookType = 357,
lookHead = 0,
Expand Down
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