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by the way, this will be fixed in #610 |
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Summary
Adds an opt-in classic centered bottom HUD layout while preserving the responsive HUD as the default.
Refs #604
Root cause
fe407e1banchors the three bottom HUD bands to the window edges and center (BottomHud{Left,Center,Right}Transform). At 16:9 the world shows between them and each band ends on an internal cut of the artwork (x=152innewui_menu01,x=488innewui_menu03). Details and screenshots in #604.Fix
[UI] BottomHudClassic(0by default;1enables Classic).Test plan
clang-format21.1.8 checks on changed ranges.cppcheckon the changed C++ sources with the CI suppressions.ctest --output-on-failure— 207/207 tests passed, including the classic-HUD scaling coverage.config.inipersistedBottomHudClassic=1; log selected the Vulkan SDL_gpu driver.Checklist
docs/CODING_RULES.md.docs/build/README.md).